what's in the box
Game Board:
Game board: 27"x27" game board which can fit over table or several classroom desks, allows for students to gather round, see the board and each other. Illustrations portray rural, suburban and urban campuses.
8 Cards Sets:
8 card sets: True/False, Learning Experiences, Costs, Tips, Resources, All Play FACTS, All Play CHALLENGES, Role-Plays. Cards require students to answer factual questions about alcohol (including legal penalties for violations) or explore challenging situations
1 timer, 1 set of dice, 4 team paddles:
A 3 minute timer is provided so teams can track preparation time for Role-Plays and discussion time for All-Play CHALLENGES. 1 set of dice is provided. Facilitator can choose to double the roll to expedite the game or use only one die to slow it down. 4 team paddles are provided for competitive All Play FACTS. First team to raise their paddle gets first shot at answering the question.
Facilitator's Manual:
Facilitator’s Manual is provided as a guide for facilitators or a training tool for those who are learning to facilitate the game. It outlines points to cover, how to manage the flow of the game and explains the theory behind the rules of engagement.
Rules Sheet:
While rules are also spelled out in the Facilitator`s Manual, this piece provides a shortcut to how the game is played.
Answer Key:
The Answer Key lists all questions and answers to True/False and All-Play FACTS questions. It also provides suggestions for acceptable answers to Resources, TIPS and Benefits. Facilitators can therefore concentrate on leading the discussion without feeling pressured to know all of the answers. At the end of the Answer Key is THE DRINKING GAME Mega-table which provides state-specific answers to questions about drinking laws and penalties.
Character Cards:
21 character cards are provided with pictures and descriptions of undergraduate and graduate students. These can be used by facilitators-in-training who wish to play the game from a student`s perspective. The cards can also be used by students who wish to experience the game through the lens of someone else- thus lending a diversity component to the game. Finally, character cards are useful in marketing the game to faculty or staff who might request it for their classes or organizations, but wish to sample it first.
4 Game-pieces:
The game pieces depict teams and take them from home to graduation on the game board.
Diploma cards:
Members of the winning team or "graduates" each read a "diploma card" which congratulates them on their success- and indicates their next step in life.
Students team up in groups of 3-5 and travel the game board from Home to Graduation (usually 1-1.5 hrs of play time).

Along the way, they land on spaces that require them to reflect on decisions and values regarding alcohol use, share experiences related to themselves or others, consider the reasons they drink (the desired effects) and role play dicey situations.

Teams may also be asked to demonstrate their knowledge of the effects of alcohol or the legal penalties they might encounter. learn how it's facilitated
The Facilitator or Game Host is moderator, discussion leader, teacher and guide. While moving the game along, the “game host” utilizes teaching moments to discuss concepts or facts related to alcohol use, risks and responsibility.

While ideally the “game host” would be an alcohol and other drug educator, staff, faculty and student paraprofessionals can easily be trained. A detailed Facilitator’s Manual is included in the game kit along with answers to game questions.

Peer Educators, graduate assistants, residence hall advisors, orientation leaders and other student leaders can be extremely effective in this role.

see why it works!
GAMES: $195 (35% off $295 MSRP) each

Want to play with large groups? Consider discounted multiple game kits for simultaneous play with athletic teams, student organizations and other large groups.